ALEX CROWLEY // ONLINE DESIGN PORTFOLIO


PROFESSIONAL GRAPHIC ARTIST + ILLUSTRATOR

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ALEX CROWLEY // ONLINE DESIGN PORTFOLIO


PROFESSIONAL GRAPHIC ARTIST + ILLUSTRATOR

 

- ALEX’S ART + DESIGN WORK HAS REPRESENTED AND/OR BEEN ASSOCIATED WITH -

Please Note: This website is a work-in-progress.
New projects, case studies, and other work Alex has completed will be made available soon.

 

 
 
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UPDATE June 2022-December 2022 • New commission spots are currently LIMITED.

If you want to engage Alex on your next design project, please contact Alex directly below.

NEW PROJECT BOOKINGS CURRENTLY BEING CONSIDERED FOR APPROX. JUNE 2022 ONWARDS

 

CURRENT PROJECTS

 
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The Alice: Asylum Project


A New AAA potential video game concept now in pre-production.

The Alice: Asylum Project


A New AAA potential video game concept now in pre-production.

 

Alice: Asylum

2018 - 2023 (Current)

AsSISTANT CREATIVE DIRECTOR, Lead Designer, Narrative Co-Writer, PRODUCER & Design Bible CREATOR

GRAPHIC DESIGN • TYPESETTING • LOGOS • CONCEPT ART


PROJECT INFORMATION

Alice: Asylum is a proof of concept, large-scale, AAA potential video game project, currently in pre-production. Created by legendary videogame designer American McGee (Doom, Doom II, Quake), it is billed as the third potential video game in American McGee’s Alice series. (American McGee’s Alice released 2000, and Alice: Madness Returns released 2011).

Working alongside American and his projects for years, Alex was one of the first designers engaged on the Alice: Asylum pre-production team. Starting off as a member of the core creative team, Alex has since progressed to become the lead designer for the game’s core presentation document, the Design Bible.

He handles all graphic design, branding, and pitch presentations for the project, working closely alongside the Game Director and other art team members on the project.

Alex is also heavily involved in project management, narrative structure, game design, weapon + enemy encounter design, internal art direction, art task briefings, and workflow systems. Alex is also a physical merchandise specialist, changing his working hat consistently within the team to meet the needs of the project as they arise.

Alice: Asylum is currently seeking approx $30 Million USD of funding and backing for development, to turn Alice: Asylum into a fully-fledged AAA video game release. Potentially for all main Playstation, XBox, Nintendo and PC gaming platforms.

At time of writing, the documents Alex has designed have been presented to Netflix, Amazon, Apple and various other large video game publishers around the world. Many are biting, many are interested, but none are yet to sign on the dotted line to fund Alice: Asylum.

At time of writing, Alice: Asylum has NOT YET secured funding for development.

The work to make something special continues regardless.

Alice: Asylum Logo Design by Alex Crowley.

Alice: Asylum Logo Design by Alex Crowley.

Alice: Asylum Design Bible Cover Design. Layout and Graphic Design by Alex Crowley.

 
 

 
 

Alice: Asylum // Design Bible


A wonderful undertaking in bringing all the pieces together.

Alice: Asylum // Design Bible


A wonderful undertaking in bringing all the pieces together.

The Alice: Asylum Design Bible

[WORK IN PROGRESS] • PART COMIC. PART SCREENPLAY. PART DESIGN DOCUMENT. PART SALES TOOL.

An ambitious, detailed, and wonderfully complex game design document in the making.

PROJECT INFORMATION

The Alice: Asylum project has been made possible by the support and funding of Alice’s legions of fans worldwide. While EA Games has been reluctant to assist in greenlighting the project officially, American McGee’s Alice fans have been clamoring feverishly for a new installment in the videogame series for years.

The collected work to get a new Alice game rolling is being undertaken by the small team dotted all over the world, contracted by Mysterious Studios under the direction of American McGee, all on a shoestring budget.

The aim of the project is to complete an entire “Proof of Concept” document, that includes all game design, concept art, story, and narrative in one cohesive and enjoyable document. It is as close as you can get to playing the game, without it actually being a game.

Alex has been heading up the design and layout of the Design Bible document. It is currently a work in progress, but progress has been revealed and shared on all Alice: Asylum social media channels as they become available, and so far, much to the delight of fans around the world.

 

Alice: Asylum // Game Design


Many pieces form the whole. Enemies, Weapons and Assets.

Alice: Asylum // Game Design


Many pieces form the whole. Enemies, Weapons and Assets.

Concept art, baddies and weapon designs.

[WORK IN PROGRESS] • CONCEPT ART AND potential IN-GAME designs FOR THE ALICE: ASYLUM CONCEPT.

Snicker-Snack.

PROJECT INFORMATION

Alex originally joined the Alice: Asylum pre-production team as a designer, lending his talents to the creation of in-game concept art to be featured within the Design Bible. With a clear affinity for baddies, here is a selection of his work from within the dark halls of American McGee’s macabre Wonderland.

 
Original Character Design by Alex Crowley. Rendering and composition by Norman Felchle & Omri Koresh.

Original Character Design by Alex Crowley. Rendering and composition by Norman Felchle & Omri Koresh.